I thought I’d jump on the Rust blogging bandwagon. Specifically, I’ve been toying with a new library to define and iterate over L-systems in a unique and Rust-inspired fashion. It’s been very rewarding to fool around with a type system so foreign to my roots in duck- and weakly-typed languages.
If you haven’t heard of L-systems before, they’re mostly used to make pretty pictures. I was able to create a little animation of the first seven iterations of an L-system that draws Penrose tiles (below).
L-systems have put them to a variety of different uses, including modelling plants and trees, buildings and cities, and all manner of interesting geometric constructions. They hold their fascination in part because of the way in which a very small number of basic components and rules can evolve in startling ways over time. In other words, L-systems put emergence on display.Continue Reading →